107: Orange ? Switch
(Insert description here)
Sprite data
IDIE 0F0M X000
Set ID to the same number as the ID on the object you want to activate, IE if it requires another switch to be activated to show, set F to 1 to flip the switch upside down, set M to 1 or 2 to allow the switch to be hit multiple times, set X to 1 if you want the switch to never time out.
The last byte is used in some cases but it doesn't seem to make much of a difference.
possibly the time it's active for? but that doesn't make much sense in 8-2
page revision: 0, last edited: 19 Aug 2009 17:19