231: Water

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Sprite data

Set ID to the ID for the matching activation object (water rises when activated)
Set R to 1 to allow the water to rise
U is unknown
Set HH to the height it will rise
Set V to 1 to make the water visible
Set B to the brightness of the water (0 = very dark, F = very bright, etc)
Set WW to 01 if you want the rising/falling "waves" effect like in 6-2
one of the water objects in 6-2 uses 24 for WW, I haven't yet figured out what it does.
Special note: If R is set to 1, WW is set to 00 and ID is set to 00, you will get water that infinitely rises and never stops.

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